// Copyright 2025 https://yuewu.dev/en All Rights Reserved. #include "Bullet/GCS_BulletStructLibrary.h" #include "CombatFlow/GCS_AttackRequest.h" FString FGCS_BulletSpawnParameters::ToDebugString() const { return FString::Format(TEXT("Owner:{0} DefinitionHandle:{1}"), {Owner ? Owner->GetName() : "Null", DefinitionHandle.ToDebugString()}); }