// Copyright 2025 https://yuewu.dev/en All Rights Reserved. using System.IO; using UnrealBuildTool; public class GenericGameplayAbilities : ModuleRules { public GenericGameplayAbilities(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new[] { Path.Combine(ModuleDirectory, "Public"), Path.Combine(ModuleDirectory, "Public/Globals"), Path.Combine(ModuleDirectory, "Public/Abilities") // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new[] { "Core", "GameplayAbilities", "GameplayTags", "ModularGameplay", "GameplayTasks", "DeveloperSettings", "EnhancedInput" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new[] { "CoreUObject", "NetCore", "Engine", "EnhancedInput", "TargetingSystem" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }