// Copyright 2025 https://yuewu.dev/en All Rights Reserved. using UnrealBuildTool; public class GenericMovementEditor : ModuleRules { public GenericMovementEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Warning; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AnimGraphRuntime", "AnimationModifiers", "AnimationBlueprintLibrary", "SlateCore", "GenericMovementSystem", } ); PrivateDependencyModuleNames.AddRange(new[] { "UnrealEd", "AnimGraph", "BlueprintGraph", "ToolMenus", "Blutility", "AssetTools", "GameplayTags", }); } }