using UnrealBuildTool; public class GenericGameplayAbilitiesEditor : ModuleRules { public GenericGameplayAbilitiesEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new[] { "Core", "UnrealEd" } ); PrivateDependencyModuleNames.AddRange( new[] { "CoreUObject", "Engine", "Slate", "SlateCore", "GameplayAbilities", "GameplayAbilitiesEditor", "PropertyEditor", "GameplayTasks", "GameplayTasksEditor", "GameplayTags", "ToolMenus", "AssetDefinition", "BlueprintGraph", "KismetCompiler", "GameplayTagsEditor", "GenericGameplayAbilities" } ); } }