Add PHY class framework
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@@ -4,6 +4,8 @@
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#include UE_INLINE_GENERATED_CPP_BY_NAME(PHYPlayerState)
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#include "Class/PHYClassComponent.h"
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#include "Class/PHYClassSettings.h"
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#include "GGA_AbilitySystemComponent.h"
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APHYPlayerState::APHYPlayerState(const FObjectInitializer& ObjectInitializer)
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@@ -14,6 +16,9 @@ APHYPlayerState::APHYPlayerState(const FObjectInitializer& ObjectInitializer)
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AbilitySystemComponent = CreateDefaultSubobject<UGGA_AbilitySystemComponent>(TEXT("AbilitySystemComponent"));
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AbilitySystemComponent->SetIsReplicated(true);
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AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed);
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ClassComponent = CreateDefaultSubobject<UPHYClassComponent>(TEXT("ClassComponent"));
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ClassComponent->SetClassTag(GetDefault<UPHYClassSettings>()->DefaultPlayerClassTag);
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}
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UAbilitySystemComponent* APHYPlayerState::GetAbilitySystemComponent() const
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