Fix class visual mesh initialization

This commit is contained in:
2026-04-26 16:15:14 +08:00
parent 21865dcc09
commit d9faa65a27
5 changed files with 24 additions and 7 deletions

View File

@@ -4,7 +4,7 @@ DefaultAIClassTag=(TagName="Class.Saber")
bApplyPlayerClassMeshToPlayers=True
bApplyPlayerClassMeshToAI=False
!PlayerClassMeshes=ClearArray
+PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh=None,PlayerRetargeter=)
+PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh="/Game/AGame/Character/Ida/SK_MMO_ADVANCED_F_01_AGame.SK_MMO_ADVANCED_F_01_AGame",PlayerRetargeter="/Game/AGame/Animation/Retargeters/RTG_Manny_To_Ida.RTG_Manny_To_Ida")
+PlayerClassMeshes=(ClassTag=(TagName="Class.Lancer"),PlayerMesh=None,PlayerRetargeter=)
+PlayerClassMeshes=(ClassTag=(TagName="Class.Archer"),PlayerMesh=None,PlayerRetargeter=)
+PlayerClassMeshes=(ClassTag=(TagName="Class.Rider"),PlayerMesh=None,PlayerRetargeter=)