Add gameplay framework blueprints
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@@ -7,6 +7,6 @@ ProjectID=E7C26E1F4D195F0DBE49C2A3E5017988
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CopyrightNotice=
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CopyrightNotice=
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Script/PHY.PHYGameModeBase
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GlobalDefaultGameMode=/Game/AGame/Gameplay/Framework/BP_PHYGameMode.BP_PHYGameMode_C
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GlobalDefaultServerGameMode=/Script/PHY.PHYGameModeBase
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GlobalDefaultServerGameMode=/Game/AGame/Gameplay/Framework/BP_PHYGameMode.BP_PHYGameMode_C
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@@ -5,3 +5,8 @@ DefaultMaxWalkSpeed=500.000000
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DefaultSprintSpeed=650.000000
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DefaultSprintSpeed=650.000000
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DefaultMaxAcceleration=2048.000000
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DefaultMaxAcceleration=2048.000000
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DefaultInteractionOption=0
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DefaultInteractionOption=0
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DefaultPlayerCharacterClass="/Game/AGame/Character/Player/BP_PlayerBase.BP_PlayerBase_C"
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DefaultAICharacterClass="/Game/AGame/Character/AI/BP_AIBase.BP_AIBase_C"
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DefaultPlayerControllerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerController.BP_PHYPlayerController_C"
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DefaultAIControllerClass="/Game/AGame/Gameplay/AI/BP_PHYAIController.BP_PHYAIController_C"
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DefaultPlayerCameraManagerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerCameraManager.BP_PHYPlayerCameraManager_C"
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@@ -5,11 +5,11 @@ bPreferCodeAndConfig=True
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TargetPlatformName=Win64
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TargetPlatformName=Win64
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[/Script/PHY.PHYGameFrameworkSettings]
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[/Script/PHY.PHYGameFrameworkSettings]
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DefaultPawnClass="/Script/PHY.PHYPlayerCharacter"
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DefaultPawnClass="/Game/AGame/Character/Player/BP_PlayerBase.BP_PlayerBase_C"
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PlayerControllerClass="/Script/PHY.PHYPlayerController"
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PlayerControllerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerController.BP_PHYPlayerController_C"
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PlayerStateClass="/Script/PHY.PHYPlayerState"
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PlayerStateClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerState.BP_PHYPlayerState_C"
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GameStateClass="/Script/PHY.PHYGameState"
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GameStateClass="/Game/AGame/Gameplay/Framework/BP_PHYGameState.BP_PHYGameState_C"
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HUDClass="/Script/PHY.PHYHUD"
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HUDClass="/Game/AGame/Gameplay/Framework/BP_PHYHUD.BP_PHYHUD_C"
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SpectatorClass="/Script/Engine.SpectatorPawn"
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SpectatorClass="/Game/AGame/Gameplay/Framework/BP_PHYSpectatorPawn.BP_PHYSpectatorPawn_C"
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bUseSeamlessTravel=True
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bUseSeamlessTravel=True
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bStartPlayersAsSpectators=False
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bStartPlayersAsSpectators=False
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Content/AGame/Character/AI/BP_AIBase.uasset
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Content/AGame/Character/AI/BP_AIBase.uasset
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Content/AGame/Gameplay/AI/BP_PHYAIController.uasset
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Content/AGame/Gameplay/AI/BP_PHYAIController.uasset
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Content/AGame/Gameplay/Framework/BP_PHYGameMode.uasset
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Content/AGame/Gameplay/Framework/BP_PHYGameMode.uasset
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Content/AGame/Gameplay/Framework/BP_PHYGameState.uasset
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Content/AGame/Gameplay/Framework/BP_PHYGameState.uasset
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Content/AGame/Gameplay/Framework/BP_PHYHUD.uasset
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Content/AGame/Gameplay/Framework/BP_PHYHUD.uasset
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Content/AGame/Gameplay/Framework/BP_PHYSpectatorPawn.uasset
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Content/AGame/Gameplay/Framework/BP_PHYSpectatorPawn.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerCameraManager.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerCameraManager.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerController.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerController.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerState.uasset
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Content/AGame/Gameplay/Player/BP_PHYPlayerState.uasset
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