Add gameplay framework blueprints

This commit is contained in:
2026-04-26 15:53:25 +08:00
parent 4677d04b74
commit 960280c9a7
12 changed files with 40 additions and 8 deletions

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@@ -7,6 +7,6 @@ ProjectID=E7C26E1F4D195F0DBE49C2A3E5017988
CopyrightNotice= CopyrightNotice=
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Script/PHY.PHYGameModeBase GlobalDefaultGameMode=/Game/AGame/Gameplay/Framework/BP_PHYGameMode.BP_PHYGameMode_C
GlobalDefaultServerGameMode=/Script/PHY.PHYGameModeBase GlobalDefaultServerGameMode=/Game/AGame/Gameplay/Framework/BP_PHYGameMode.BP_PHYGameMode_C

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@@ -5,3 +5,8 @@ DefaultMaxWalkSpeed=500.000000
DefaultSprintSpeed=650.000000 DefaultSprintSpeed=650.000000
DefaultMaxAcceleration=2048.000000 DefaultMaxAcceleration=2048.000000
DefaultInteractionOption=0 DefaultInteractionOption=0
DefaultPlayerCharacterClass="/Game/AGame/Character/Player/BP_PlayerBase.BP_PlayerBase_C"
DefaultAICharacterClass="/Game/AGame/Character/AI/BP_AIBase.BP_AIBase_C"
DefaultPlayerControllerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerController.BP_PHYPlayerController_C"
DefaultAIControllerClass="/Game/AGame/Gameplay/AI/BP_PHYAIController.BP_PHYAIController_C"
DefaultPlayerCameraManagerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerCameraManager.BP_PHYPlayerCameraManager_C"

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@@ -5,11 +5,11 @@ bPreferCodeAndConfig=True
TargetPlatformName=Win64 TargetPlatformName=Win64
[/Script/PHY.PHYGameFrameworkSettings] [/Script/PHY.PHYGameFrameworkSettings]
DefaultPawnClass="/Script/PHY.PHYPlayerCharacter" DefaultPawnClass="/Game/AGame/Character/Player/BP_PlayerBase.BP_PlayerBase_C"
PlayerControllerClass="/Script/PHY.PHYPlayerController" PlayerControllerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerController.BP_PHYPlayerController_C"
PlayerStateClass="/Script/PHY.PHYPlayerState" PlayerStateClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerState.BP_PHYPlayerState_C"
GameStateClass="/Script/PHY.PHYGameState" GameStateClass="/Game/AGame/Gameplay/Framework/BP_PHYGameState.BP_PHYGameState_C"
HUDClass="/Script/PHY.PHYHUD" HUDClass="/Game/AGame/Gameplay/Framework/BP_PHYHUD.BP_PHYHUD_C"
SpectatorClass="/Script/Engine.SpectatorPawn" SpectatorClass="/Game/AGame/Gameplay/Framework/BP_PHYSpectatorPawn.BP_PHYSpectatorPawn_C"
bUseSeamlessTravel=True bUseSeamlessTravel=True
bStartPlayersAsSpectators=False bStartPlayersAsSpectators=False

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