Add gameplay framework blueprints

This commit is contained in:
2026-04-26 15:53:25 +08:00
parent 4677d04b74
commit 960280c9a7
12 changed files with 40 additions and 8 deletions

View File

@@ -5,11 +5,11 @@ bPreferCodeAndConfig=True
TargetPlatformName=Win64
[/Script/PHY.PHYGameFrameworkSettings]
DefaultPawnClass="/Script/PHY.PHYPlayerCharacter"
PlayerControllerClass="/Script/PHY.PHYPlayerController"
PlayerStateClass="/Script/PHY.PHYPlayerState"
GameStateClass="/Script/PHY.PHYGameState"
HUDClass="/Script/PHY.PHYHUD"
SpectatorClass="/Script/Engine.SpectatorPawn"
DefaultPawnClass="/Game/AGame/Character/Player/BP_PlayerBase.BP_PlayerBase_C"
PlayerControllerClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerController.BP_PHYPlayerController_C"
PlayerStateClass="/Game/AGame/Gameplay/Player/BP_PHYPlayerState.BP_PHYPlayerState_C"
GameStateClass="/Game/AGame/Gameplay/Framework/BP_PHYGameState.BP_PHYGameState_C"
HUDClass="/Game/AGame/Gameplay/Framework/BP_PHYHUD.BP_PHYHUD_C"
SpectatorClass="/Game/AGame/Gameplay/Framework/BP_PHYSpectatorPawn.BP_PHYSpectatorPawn_C"
bUseSeamlessTravel=True
bStartPlayersAsSpectators=False