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34
Source/PHYInventory/PHYInventory.Build.cs
Normal file
34
Source/PHYInventory/PHYInventory.Build.cs
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using UnrealBuildTool;
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public class PHYInventory : ModuleRules
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{
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public PHYInventory(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"GenericUISystem",
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"GenericInputSystem",
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"CommonUI",
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"UMG",
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"Slate",
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"SlateCore",
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"GameplayTags",
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"GenericInventorySystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore"
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}
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);
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}
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}
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