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21
Source/PHY.Target.cs
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21
Source/PHY.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class PHYTarget : TargetRules
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{
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public PHYTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V6;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
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ExtraModuleNames.Add("PHY");
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RegisterModulesCreatedByRider();
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}
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private void RegisterModulesCreatedByRider()
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{
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ExtraModuleNames.AddRange(new string[] { "PHYInventory" });
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}
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}
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