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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GMS_AnimLayer.h"
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#include "UObject/Object.h"
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#include "Runtime/Launch/Resources/Version.h"
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#if ENGINE_MINOR_VERSION < 5
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#include "InstancedStruct.h"
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#else
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#include "StructUtils/InstancedStruct.h"
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#endif
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#include "Settings/GMS_SettingObjectLibrary.h"
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#include "GMS_AnimLayer_States.generated.h"
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/**
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* Animation data for state-based animation layers.
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* 状态动画层的数据。
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*/
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USTRUCT(BlueprintType)
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struct GENERICMOVEMENTSYSTEM_API FGMS_AnimData
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{
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GENERATED_BODY()
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virtual ~FGMS_AnimData() = default;
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/**
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* Validates the animation data.
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* 验证动画数据。
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*/
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virtual void Validate();
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/**
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* Indicates if the animation data is valid.
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* 指示动画数据是否有效。
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*/
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="GMS", meta=(EditCondition=false, EditConditionHides))
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bool bValid{false};
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};
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/**
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* Base class for state-based animation layer settings.
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* 状态动画层设置的基类。
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* @details Inherit this class to create custom state-based animation layer settings. 继承此类以创建自定义状态动画层设置。
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*/
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UCLASS(Abstract, Blueprintable)
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class GENERICMOVEMENTSYSTEM_API UGMS_AnimLayerSetting_States : public UGMS_AnimLayerSetting
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{
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GENERATED_BODY()
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};
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