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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "Settings/GMS_SettingStructLibrary.h"
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#include "Settings/GMS_SettingObjectLibrary.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GMS_SettingStructLibrary)
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#if WITH_EDITOR
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void FGMS_AnimDataSetting_General::PostEditChangeProperty(const FPropertyChangedEvent& PropertyChangedEvent)
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{
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if (PropertyChangedEvent.GetPropertyName() != GET_MEMBER_NAME_CHECKED(FGMS_AnimDataSetting_General, GroundPredictionResponseChannels))
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{
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return;
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}
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GroundPredictionSweepResponses.SetAllChannels(ECR_Ignore);
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for (const auto CollisionChannel : GroundPredictionResponseChannels)
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{
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GroundPredictionSweepResponses.SetResponse(CollisionChannel, ECR_Block);
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}
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}
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#endif
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