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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "Locomotions/GMS_LocomotionStructLibrary.h"
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#include "Animation/AimOffsetBlendSpace.h"
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#include "Animation/AnimSequenceBase.h"
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#include "Animation/AnimSequence.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(GMS_LocomotionStructLibrary)
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bool FGMS_Animations_4Direction::ValidAnimations() const
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{
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return Forward && Backward && Left && Right;
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}
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bool FGMS_Animations_4Direction::HasRootMotion() const
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{
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if (ValidAnimations())
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{
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return Forward->HasRootMotion() && Backward->HasRootMotion() && Left->HasRootMotion() && Right->HasRootMotion();
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}
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return false;
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}
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bool FGMS_Animations_8Direction::ValidAnimations() const
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{
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return Forward && ForwardLeft && ForwardRight && Backward && BackwardLeft && BackwardRight && Left && Right;
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}
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bool FGMS_Animations_8Direction::HasRootMotion() const
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{
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if (ValidAnimations())
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{
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return Forward->HasRootMotion() && ForwardLeft->HasRootMotion() && ForwardRight->HasRootMotion() && Backward->HasRootMotion() && BackwardLeft->HasRootMotion() && BackwardRight->
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HasRootMotion() && Left->
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HasRootMotion() && Right->HasRootMotion();
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}
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return false;
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}
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