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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GenericMovementSystem.h"
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#include "Utility/GMS_Log.h"
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#if ALLOW_CONSOLE
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#include "Engine/Console.h"
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#endif
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#if WITH_EDITOR
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#include "MessageLogModule.h"
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#endif
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#define LOCTEXT_NAMESPACE "FGenericMovementSystemModule"
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void FGenericMovementSystemModule::StartupModule()
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{
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#if ALLOW_CONSOLE
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UConsole::RegisterConsoleAutoCompleteEntries.AddRaw(this, &FGenericMovementSystemModule::Console_OnRegisterAutoCompleteEntries);
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#endif
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#if WITH_EDITOR
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// Register dedicated message log category for GMS.
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auto& MessageLog{FModuleManager::LoadModuleChecked<FMessageLogModule>(FName{TEXTVIEW("MessageLog")})};
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FMessageLogInitializationOptions MessageLogOptions;
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MessageLogOptions.bShowFilters = true;
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MessageLogOptions.bAllowClear = true;
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MessageLogOptions.bDiscardDuplicates = true;
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MessageLog.RegisterLogListing(GMSLog::MessageLogName, LOCTEXT("MessageLogLabel", "GMS"), MessageLogOptions);
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#endif
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}
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void FGenericMovementSystemModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#if ALLOW_CONSOLE
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void FGenericMovementSystemModule::Console_OnRegisterAutoCompleteEntries(TArray<FAutoCompleteCommand>& AutoCompleteCommands)
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{
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const auto CommandColor{GetDefault<UConsoleSettings>()->AutoCompleteCommandColor};
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auto* Command{&AutoCompleteCommands.AddDefaulted_GetRef()};
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Command->Command = FString{TEXTVIEW("Stat GMS")};
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Command->Desc = FString{TEXTVIEW("Displays GMS performance statistics.")};
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Command->Color = CommandColor;
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// Visual debugging will continue in 1.6
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}
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#endif
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericMovementSystemModule, GenericMovementSystem)
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