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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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using UnrealBuildTool;
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public class GenericMovementSystem : ModuleRules
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{
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public GenericMovementSystem(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"GameplayTags",
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"AnimationWarpingRuntime",
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"Chooser", "PoseSearch", "Mover"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new[]
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{
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"Core",
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"CoreUObject",
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"NetCore",
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"ModularGameplay",
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"EngineSettings",
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"Engine",
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"AnimGraphRuntime",
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"BlendStack",
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"AnimationLocomotionLibraryRuntime",
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"Niagara",
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"DeveloperSettings"
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// ... add private dependencies that you statically link with here ...
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}
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);
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if (Target.Type == TargetRules.TargetType.Editor) PrivateDependencyModuleNames.AddRange(new[] { "MessageLog" });
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}
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}
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