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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GenericMovementEditor.h"
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#include "AssetToolsModule.h"
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#include "Factories/GMS_AssetTypeActions.h"
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#define LOCTEXT_NAMESPACE "FGenericMovementEditorModule"
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TArray<TSharedPtr<IAssetTypeActions>> FGenericMovementEditorModule::AssetTypeActions = {
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MakeShared<FGMS_AssetTypeAction_MovementDefinition>(),
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MakeShared<FGMS_AssetTypeAction_AnimGraphSetting>(),
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MakeShared<FGMS_AssetTypeAction_MovementControlSetting_Default>(),
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MakeShared<FGMS_AssetTypeAction_AnimLayerSetting_States_Default>(),
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MakeShared<FGMS_AssetTypeAction_AnimLayerSetting_Overlay_PoseStack>(),
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MakeShared<FGMS_AssetTypeAction_AnimLayerSetting_Overlay_SequenceStack>()
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};
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EAssetTypeCategories::Type FGenericMovementEditorModule::AssetsCategory;
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void FGenericMovementEditorModule::StartupModule()
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{
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IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
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AssetsCategory = AssetTools.RegisterAdvancedAssetCategory(FName(TEXT("GenericMovementSystem")), LOCTEXT("GMS_AssetsCategory", "Generic Movement System"));
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for (TSharedPtr<IAssetTypeActions>& Action : AssetTypeActions)
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{
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AssetTools.RegisterAssetTypeActions(Action.ToSharedRef());
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}
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}
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void FGenericMovementEditorModule::ShutdownModule()
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{
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if (const FAssetToolsModule* AssetTools = FModuleManager::GetModulePtr<FAssetToolsModule>("AssetTools"))
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{
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for (TSharedPtr<IAssetTypeActions>& Action : AssetTypeActions)
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{
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AssetTools->Get().UnregisterAssetTypeActions(Action.ToSharedRef());
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericMovementEditorModule, GenericMovementEditor)
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