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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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using UnrealBuildTool;
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public class GenericMovementEditor : ModuleRules
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{
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public GenericMovementEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppCompileWarningSettings.NonInlinedGenCppWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core", "CoreUObject", "Engine", "AnimGraphRuntime", "AnimationModifiers", "AnimationBlueprintLibrary",
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"SlateCore",
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"GenericMovementSystem",
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}
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);
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PrivateDependencyModuleNames.AddRange(new[]
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{
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"UnrealEd",
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"AnimGraph",
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"BlueprintGraph",
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"ToolMenus",
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"Blutility",
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"AssetTools",
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"GameplayTags",
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});
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}
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}
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