第一次提交

This commit is contained in:
不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
1053 changed files with 102411 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GIS_PickupComponent.h"
#include "GIS_CurrencyPickupComponent.generated.h"
class UGIS_CurrencySystemComponent;
/**
* Component for picking up currencies into the currency system.
* 用于将货币拾取到货币系统的组件。
*/
UCLASS(ClassGroup=(GIS), meta=(BlueprintSpawnableComponent))
class GENERICINVENTORYSYSTEM_API UGIS_CurrencyPickupComponent : public UGIS_PickupComponent
{
GENERATED_BODY()
public:
/**
* Called when the game starts to initialize the component.
* 游戏开始时调用以初始化组件。
*/
virtual void BeginPlay() override;
/**
* Performs the pickup logic, adding currencies to the picker's currency system.
* 执行拾取逻辑,将货币添加到拾取者的货币系统。
* @param Picker The inventory system component of the actor performing the pickup. 执行拾取的演员的库存系统组件。
* @return True if the pickup was successful, false otherwise. 如果拾取成功则返回true否则返回false。
*/
virtual bool Pickup(UGIS_InventorySystemComponent* Picker) override;
protected:
/**
* The currency system component associated with this pickup.
* 与此拾取关联的货币系统组件。
*/
UPROPERTY()
UGIS_CurrencySystemComponent* OwningCurrencySystem;
};