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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GIS_PickupComponent.h"
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#include "GIS_CurrencyPickupComponent.generated.h"
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class UGIS_CurrencySystemComponent;
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/**
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* Component for picking up currencies into the currency system.
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* 用于将货币拾取到货币系统的组件。
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*/
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UCLASS(ClassGroup=(GIS), meta=(BlueprintSpawnableComponent))
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class GENERICINVENTORYSYSTEM_API UGIS_CurrencyPickupComponent : public UGIS_PickupComponent
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{
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GENERATED_BODY()
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public:
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/**
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* Called when the game starts to initialize the component.
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* 游戏开始时调用以初始化组件。
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*/
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virtual void BeginPlay() override;
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/**
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* Performs the pickup logic, adding currencies to the picker's currency system.
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* 执行拾取逻辑,将货币添加到拾取者的货币系统。
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* @param Picker The inventory system component of the actor performing the pickup. 执行拾取的演员的库存系统组件。
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* @return True if the pickup was successful, false otherwise. 如果拾取成功则返回true,否则返回false。
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*/
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virtual bool Pickup(UGIS_InventorySystemComponent* Picker) override;
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protected:
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/**
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* The currency system component associated with this pickup.
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* 与此拾取关联的货币系统组件。
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*/
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UPROPERTY()
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UGIS_CurrencySystemComponent* OwningCurrencySystem;
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};
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