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This commit is contained in:
不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
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using UnrealBuildTool;
public class GenericInventoryEditor : ModuleRules
{
public GenericInventoryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GenericInventorySystem",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UnrealEd",
"AssetTools",
}
);
}
}