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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GUIS_UserWidgetInterface.generated.h"
/**
* Interface for UserWidget functionality.
* 通用UserWidget功能的接口。
* @note Designed for UserWidgets (except UCommonActivatableWidget and its derivatives).
* @注意 专为UserWidget设计不包括UCommonActivatableWidget及其派生类
* @details Automatically called when used as an extension UI.
* @细节 用作扩展UI时自动调用。
*/
UINTERFACE()
class GENERICUISYSTEM_API UGUIS_UserWidgetInterface : public UInterface
{
GENERATED_BODY()
};
/**
* Implementation class for UserWidget interface.
* UserWidget接口的实现类。
*/
class GENERICUISYSTEM_API IGUIS_UserWidgetInterface
{
GENERATED_BODY()
public:
/**
* Retrieves the owning actor of the UserWidget.
* 获取UserWidget的所属演员。
* @return The logical owning actor. 逻辑所属演员。
* @note Tracks data for an actor in the game world.
* @注意 跟踪游戏世界中演员的数据。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GUIS")
AActor* GetOwningActor();
/**
* Sets the owning actor of the UserWidget.
* 设置UserWidget的所属演员。
* @param NewOwningActor The new owning actor. 新的所属演员。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GUIS")
void SetOwningActor(AActor* NewOwningActor);
/**
* Called when the UserWidget is activated.
* UserWidget激活时调用。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GUIS")
void OnActivated();
/**
* Called when the UserWidget is deactivated.
* UserWidget禁用时调用。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GUIS")
void OnDeactivated();
};