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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "Engine/HitResult.h"
#include "GES_ContextEffectsStructLibrary.h"
#include "UObject/Interface.h"
#include "GES_ContextEffectsInterface.generated.h"
class UAnimSequenceBase;
class UObject;
class USceneComponent;
struct FFrame;
/**
* Interface for objects that can respond to context effects.
* 可响应情景效果的对象接口。
*/
UINTERFACE(Blueprintable)
class GENERICEFFECTSSYSTEM_API UGES_ContextEffectsInterface : public UInterface
{
GENERATED_BODY()
};
/**
* Implementation class for context effects interface.
* 情景效果接口的实现类。
*/
class GENERICEFFECTSSYSTEM_API IGES_ContextEffectsInterface : public IInterface
{
GENERATED_BODY()
public:
/**
* Plays context effects based on input parameters.
* 根据输入参数播放情景效果。
* @param Input The context effects input data. 情景效果输入数据。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GES|ContextEffect")
void PlayContextEffectsWithInput(FGES_SpawnContextEffectsInput Input);
virtual void PlayContextEffectsWithInput_Implementation(FGES_SpawnContextEffectsInput Input) = 0;
};