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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "GES_ContextEffectsEnumLibrary.generated.h"
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/**
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* Enum defining the load state of a context effects library.
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* 定义情景效果库加载状态的枚举。
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*/
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UENUM()
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enum class EGES_ContextEffectsLibraryLoadState : uint8
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{
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/**
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* Library is not loaded.
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* 库未加载。
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*/
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Unloaded = 0,
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/**
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* Library is currently loading.
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* 库正在加载。
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*/
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Loading = 1,
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/**
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* Library is fully loaded.
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* 库已完全加载。
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*/
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Loaded = 2
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};
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/**
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* Enum defining how source context tags are applied.
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* 定义如何应用源情景标签的枚举。
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*/
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UENUM()
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enum class EGES_EffectsContextType : uint8
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{
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/**
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* Merge source context with existing contexts.
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* 将源情景与现有情景合并。
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*/
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Merge,
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/**
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* Override existing contexts with source context.
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* 使用源情景覆盖现有情景。
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*/
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Override
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};
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