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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "GenericCameraSystem.h"
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#include "GameFramework/HUD.h"
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#include "GCMS_CameraSystemComponent.h"
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#define LOCTEXT_NAMESPACE "FGenericCameraSystemModule"
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void FGenericCameraSystemModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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#if WITH_EDITOR
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#if ENABLE_DRAW_DEBUG
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if (!IsRunningDedicatedServer())
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{
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AHUD::OnShowDebugInfo.AddStatic(&UGCMS_CameraSystemComponent::OnShowDebugInfo);
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}
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#endif // ENABLE_DRAW_DEBUG
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#endif
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}
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void FGenericCameraSystemModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericCameraSystemModule, GenericCameraSystem)
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