第一次提交

This commit is contained in:
不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
1053 changed files with 102411 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GenericCameraSystem.h"
#include "GameFramework/HUD.h"
#include "GCMS_CameraSystemComponent.h"
#define LOCTEXT_NAMESPACE "FGenericCameraSystemModule"
void FGenericCameraSystemModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
#if WITH_EDITOR
#if ENABLE_DRAW_DEBUG
if (!IsRunningDedicatedServer())
{
AHUD::OnShowDebugInfo.AddStatic(&UGCMS_CameraSystemComponent::OnShowDebugInfo);
}
#endif // ENABLE_DRAW_DEBUG
#endif
}
void FGenericCameraSystemModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FGenericCameraSystemModule, GenericCameraSystem)