第一次提交
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameplayTagContainer.h"
|
||||
#include "GIPS_InputTypes.h"
|
||||
#include "Engine/DataAsset.h"
|
||||
#include "GIPS_InputConfig.generated.h"
|
||||
|
||||
class UInputAction;
|
||||
|
||||
/**
|
||||
* Configuration data asset for the input system component.
|
||||
* 输入系统组件的配置数据资产。
|
||||
*/
|
||||
UCLASS(Const)
|
||||
class GENERICINPUTSYSTEM_API UGIPS_InputConfig : public UDataAsset
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
/**
|
||||
* Mapping of input tags to input action settings.
|
||||
* 输入标签到输入动作设置的映射。
|
||||
*/
|
||||
UPROPERTY(EditAnywhere, Category="GIPS|Input", meta=(Categories="InputTag,GIPS.InputTag", ForceInlineRow))
|
||||
TMap<FGameplayTag, FGIPS_InputActionSetting> InputActionMappings;
|
||||
|
||||
/**
|
||||
* List of defined input buffer windows.
|
||||
* 定义的输入缓冲窗口列表。
|
||||
*/
|
||||
UPROPERTY(EditAnywhere, Category="GIPS|Input", meta=(DisplayName="Input Buffer Windows", TitleProperty="Tag", NoElementDuplicate))
|
||||
TArray<FGIPS_InputBufferWindow> InputBufferDefinitions;
|
||||
|
||||
protected:
|
||||
#if WITH_EDITOR
|
||||
/**
|
||||
* Called before saving the object.
|
||||
* 在保存对象之前调用。
|
||||
* @param SaveContext The save context. 保存上下文。
|
||||
*/
|
||||
virtual void PreSave(FObjectPreSaveContext SaveContext) override;
|
||||
|
||||
/**
|
||||
* Validates the data asset in the editor.
|
||||
* 在编辑器中验证数据资产。
|
||||
* @param Context The data validation context. 数据验证上下文。
|
||||
* @return The validation result. 验证结果。
|
||||
*/
|
||||
virtual EDataValidationResult IsDataValid(FDataValidationContext& Context) const override;
|
||||
#endif
|
||||
};
|
||||
Reference in New Issue
Block a user