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#include "GenericGameplayAbilitiesEditor.h"
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#include "GGA_AttributeGroupNameCustomization.h"
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#define LOCTEXT_NAMESPACE "FGenericGameplayAbilitiesEditorModule"
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void FGenericGameplayAbilitiesEditorModule::StartupModule()
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.RegisterCustomPropertyTypeLayout("GGA_AttributeGroupName", FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FGGA_AttributeGroupNameCustomization::MakeInstance));
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}
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void FGenericGameplayAbilitiesEditorModule::ShutdownModule()
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{
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FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
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PropertyModule.UnregisterCustomPropertyTypeLayout("GGA_AttributeGroupName");
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FGenericGameplayAbilitiesEditorModule, GenericGameplayAbilitiesEditor)
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