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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "GGA_AnimNotify_SendGameplayEvent.generated.h"
/**
* An anim notify to send gameplay event to owner.
*/
UCLASS()
class GENERICGAMEPLAYABILITIES_API UGGA_AnimNotify_SendGameplayEvent : public UAnimNotify
{
GENERATED_BODY()
virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference) override;
virtual FString GetNotifyName_Implementation() const override;
protected:
UPROPERTY(EditAnywhere, Category="GGA", BlueprintReadWrite)
FGameplayTag EventTag;
};