第一次提交
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "AbilitySystemInterface.h"
|
||||
#include "GGA_AbilitySystemComponent.h"
|
||||
#include "GameFramework/PlayerState.h"
|
||||
#include "GGA_PlayerState.generated.h"
|
||||
|
||||
/**
|
||||
* @brief Minimal PlayerState class that supports extension by game feature plugins.
|
||||
*/
|
||||
UCLASS()
|
||||
class GENERICGAMEPLAYABILITIES_API AGGA_PlayerState : public APlayerState, public IAbilitySystemInterface
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
AGGA_PlayerState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
|
||||
|
||||
//~ Begin AActor interface
|
||||
virtual void PreInitializeComponents() override;
|
||||
virtual void BeginPlay() override;
|
||||
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
|
||||
virtual void Reset() override;
|
||||
virtual void ClientInitialize(AController* C) override;
|
||||
//~ End AActor interface
|
||||
|
||||
virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override;
|
||||
|
||||
protected:
|
||||
//~ Begin APlayerState interface
|
||||
virtual void CopyProperties(APlayerState* PlayerState);
|
||||
//~ End APlayerState interface
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Called by Controller when its PlayerState is initially replicated.
|
||||
* @param Controller
|
||||
*/
|
||||
UFUNCTION(BlueprintImplementableEvent)
|
||||
void ReceiveClientInitialize(AController* Controller);
|
||||
|
||||
private:
|
||||
UPROPERTY(Category=PlayerState, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
|
||||
TObjectPtr<UGGA_AbilitySystemComponent> AbilitySystemComponent;
|
||||
};
|
||||
Reference in New Issue
Block a user