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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GGA_AbilitySystemComponent.h"
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#include "GGA_Character.h"
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#include "GGA_CharacterWithAbilities.generated.h"
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UCLASS()
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class GENERICGAMEPLAYABILITIES_API AGGA_CharacterWithAbilities : public AGGA_Character
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{
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GENERATED_BODY()
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public:
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AGGA_CharacterWithAbilities(const FObjectInitializer& ObjectInitializer);
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virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override;
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private:
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UPROPERTY(Category=Character, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
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TObjectPtr<UGGA_AbilitySystemComponent> AbilitySystemComponent;
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};
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