第一次提交

This commit is contained in:
不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
1053 changed files with 102411 additions and 0 deletions

View File

@@ -0,0 +1,23 @@
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GGA_AbilitySystemComponent.h"
#include "GGA_Character.h"
#include "GGA_CharacterWithAbilities.generated.h"
UCLASS()
class GENERICGAMEPLAYABILITIES_API AGGA_CharacterWithAbilities : public AGGA_Character
{
GENERATED_BODY()
public:
AGGA_CharacterWithAbilities(const FObjectInitializer& ObjectInitializer);
virtual UAbilitySystemComponent* GetAbilitySystemComponent() const override;
private:
UPROPERTY(Category=Character, VisibleAnywhere, BlueprintReadOnly, meta=(AllowPrivateAccess = "true"))
TObjectPtr<UGGA_AbilitySystemComponent> AbilitySystemComponent;
};