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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Abilities/Tasks/AbilityTask.h"
#include "GGA_AbilityTask_WaitDelayOneFrame.generated.h"
/**
* Like WaitDelay but only delays one frame (tick).
*/
UCLASS()
class GENERICGAMEPLAYABILITIES_API UGGA_AbilityTask_WaitDelayOneFrame : public UAbilityTask
{
GENERATED_UCLASS_BODY()
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FWaitDelayOneFrameDelegate);
UPROPERTY(BlueprintAssignable)
FWaitDelayOneFrameDelegate OnFinish;
virtual void Activate() override;
// Like WaitDelay but only delays one frame (tick).
UFUNCTION(BlueprintCallable, Category = "GGA|Tasks", meta = (HidePin = "OwningAbility", DefaultToSelf = "OwningAbility", BlueprintInternalUseOnly = "TRUE"))
static UGGA_AbilityTask_WaitDelayOneFrame* WaitDelayOneFrame(UGameplayAbility* OwningAbility);
private:
void OnDelayFinish();
};