第一次提交
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
|
||||
|
||||
|
||||
#include "GGA_AbilitySystemGlobals.h"
|
||||
|
||||
#include "GameplayEffect.h"
|
||||
#include "GGA_GameplayEffectContext.h"
|
||||
#include "GGA_LogChannels.h"
|
||||
|
||||
void UGGA_AbilitySystemGlobals::GlobalPreGameplayEffectSpecApply(FGameplayEffectSpec& Spec, UAbilitySystemComponent* AbilitySystemComponent)
|
||||
{
|
||||
for (TScriptInterface Receiver : Receivers)
|
||||
{
|
||||
Receiver->ReceiveGlobalPreGameplayEffectSpecApply(Spec, AbilitySystemComponent);
|
||||
}
|
||||
}
|
||||
|
||||
FGameplayEffectContext* UGGA_AbilitySystemGlobals::AllocGameplayEffectContext() const
|
||||
{
|
||||
return new FGGA_GameplayEffectContext();
|
||||
}
|
||||
|
||||
const UAbilitySystemGlobals* UGGA_AbilitySystemGlobals::GetAbilitySystemGlobals()
|
||||
{
|
||||
if (const UAbilitySystemGlobals* ASG = IGameplayAbilitiesModule::Get().GetAbilitySystemGlobals())
|
||||
{
|
||||
return ASG;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const UAbilitySystemGlobals* UGGA_AbilitySystemGlobals::GetTypedAbilitySystemGloabls(TSubclassOf<UAbilitySystemGlobals> DesiredClass)
|
||||
{
|
||||
if (UClass* RealClass = DesiredClass)
|
||||
{
|
||||
if (const UAbilitySystemGlobals* ASG = IGameplayAbilitiesModule::Get().GetAbilitySystemGlobals())
|
||||
{
|
||||
if (ASG->GetClass()->IsChildOf(RealClass))
|
||||
{
|
||||
return ASG;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UGGA_AbilitySystemGlobals::RegisterEventReceiver(TScriptInterface<IGGA_AbilitySystemGlobalsEventReceiver> NewReceiver)
|
||||
{
|
||||
UGGA_AbilitySystemGlobals* Globals = dynamic_cast<UGGA_AbilitySystemGlobals*>(&Get());
|
||||
|
||||
if (Globals != nullptr)
|
||||
{
|
||||
if (NewReceiver != nullptr && IsValid(NewReceiver.GetObject()) && !Globals->Receivers.Contains(NewReceiver))
|
||||
{
|
||||
Globals->Receivers.Add(NewReceiver);
|
||||
UE_LOG(LogGGA_AbilitySystem, VeryVerbose, TEXT("RegisterEventReceiver:%s"), *NewReceiver.GetObject()->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UGGA_AbilitySystemGlobals::UnregisterEventReceiver(TScriptInterface<IGGA_AbilitySystemGlobalsEventReceiver> NewReceiver)
|
||||
{
|
||||
UGGA_AbilitySystemGlobals* Globals = dynamic_cast<UGGA_AbilitySystemGlobals*>(&Get());
|
||||
|
||||
if (Globals != nullptr)
|
||||
{
|
||||
if (NewReceiver != nullptr && IsValid(NewReceiver.GetObject()) && Globals->Receivers.Contains(NewReceiver))
|
||||
{
|
||||
Globals->Receivers.Remove(NewReceiver);
|
||||
UE_LOG(LogGGA_AbilitySystem, VeryVerbose, TEXT("UnregisterEventReceiver:%s"), *NewReceiver.GetObject()->GetName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TArray<UCurveTable*> UGGA_AbilitySystemGlobals::GetAttributeDefaultsTables() const
|
||||
{
|
||||
return GlobalAttributeDefaultsTables;
|
||||
}
|
||||
|
||||
void UGGA_AbilitySystemGlobals::InitAttributeSetDefaults(UAbilitySystemComponent* AbilitySystem, const FGGA_AttributeGroupName& GroupName, int32 Level, bool bInitialInit) const
|
||||
{
|
||||
if (GlobalAttributeSetInitter.IsValid())
|
||||
{
|
||||
if (FAttributeSetInitter* Initter = GetAttributeSetInitter())
|
||||
{
|
||||
if (GroupName.IsValid())
|
||||
{
|
||||
Initter->InitAttributeSetDefaults(AbilitySystem, GroupName.GetName(), Level, bInitialInit);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogGGA_AbilitySystem, Warning, TEXT("You don't have any GlobalAttributeSetDefaultsTableNames configured in your AbilitySystemGlobals setting."))
|
||||
}
|
||||
}
|
||||
|
||||
void UGGA_AbilitySystemGlobals::ApplyAttributeDefault(UAbilitySystemComponent* AbilitySystem, FGameplayAttribute& InAttribute, const FGGA_AttributeGroupName& GroupName, int32 Level) const
|
||||
{
|
||||
if (GlobalAttributeSetInitter.IsValid())
|
||||
{
|
||||
if (FAttributeSetInitter* Initter = GetAttributeSetInitter())
|
||||
{
|
||||
if (GroupName.IsValid())
|
||||
{
|
||||
Initter->ApplyAttributeDefault(AbilitySystem, InAttribute, GroupName.GetName(), Level);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogGGA_AbilitySystem, Warning, TEXT("You don't have any GlobalAttributeSetDefaultsTableNames configured in your AbilitySystemGlobals setting."))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void IGGA_AbilitySystemGlobalsEventReceiver::ReceiveGlobalPreGameplayEffectSpecApply(FGameplayEffectSpec& Spec, UAbilitySystemComponent* AbilitySystemComponent)
|
||||
{
|
||||
OnGlobalPreGameplayEffectSpecApply(Spec, AbilitySystemComponent);
|
||||
|
||||
FGameplayTagContainer DynamicTags;
|
||||
Execute_OnGlobalPreGameplayEffectSpecApply_Bp(_getUObject(), Spec, AbilitySystemComponent, DynamicTags);
|
||||
if (!DynamicTags.IsEmpty())
|
||||
{
|
||||
Spec.AppendDynamicAssetTags(DynamicTags);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user