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不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
1053 changed files with 102411 additions and 0 deletions

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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GGA_AbilitySystemGlobals.h"
#include "GameplayEffect.h"
#include "GGA_GameplayEffectContext.h"
#include "GGA_LogChannels.h"
void UGGA_AbilitySystemGlobals::GlobalPreGameplayEffectSpecApply(FGameplayEffectSpec& Spec, UAbilitySystemComponent* AbilitySystemComponent)
{
for (TScriptInterface Receiver : Receivers)
{
Receiver->ReceiveGlobalPreGameplayEffectSpecApply(Spec, AbilitySystemComponent);
}
}
FGameplayEffectContext* UGGA_AbilitySystemGlobals::AllocGameplayEffectContext() const
{
return new FGGA_GameplayEffectContext();
}
const UAbilitySystemGlobals* UGGA_AbilitySystemGlobals::GetAbilitySystemGlobals()
{
if (const UAbilitySystemGlobals* ASG = IGameplayAbilitiesModule::Get().GetAbilitySystemGlobals())
{
return ASG;
}
return nullptr;
}
const UAbilitySystemGlobals* UGGA_AbilitySystemGlobals::GetTypedAbilitySystemGloabls(TSubclassOf<UAbilitySystemGlobals> DesiredClass)
{
if (UClass* RealClass = DesiredClass)
{
if (const UAbilitySystemGlobals* ASG = IGameplayAbilitiesModule::Get().GetAbilitySystemGlobals())
{
if (ASG->GetClass()->IsChildOf(RealClass))
{
return ASG;
}
}
}
return nullptr;
}
void UGGA_AbilitySystemGlobals::RegisterEventReceiver(TScriptInterface<IGGA_AbilitySystemGlobalsEventReceiver> NewReceiver)
{
UGGA_AbilitySystemGlobals* Globals = dynamic_cast<UGGA_AbilitySystemGlobals*>(&Get());
if (Globals != nullptr)
{
if (NewReceiver != nullptr && IsValid(NewReceiver.GetObject()) && !Globals->Receivers.Contains(NewReceiver))
{
Globals->Receivers.Add(NewReceiver);
UE_LOG(LogGGA_AbilitySystem, VeryVerbose, TEXT("RegisterEventReceiver:%s"), *NewReceiver.GetObject()->GetName());
}
}
}
void UGGA_AbilitySystemGlobals::UnregisterEventReceiver(TScriptInterface<IGGA_AbilitySystemGlobalsEventReceiver> NewReceiver)
{
UGGA_AbilitySystemGlobals* Globals = dynamic_cast<UGGA_AbilitySystemGlobals*>(&Get());
if (Globals != nullptr)
{
if (NewReceiver != nullptr && IsValid(NewReceiver.GetObject()) && Globals->Receivers.Contains(NewReceiver))
{
Globals->Receivers.Remove(NewReceiver);
UE_LOG(LogGGA_AbilitySystem, VeryVerbose, TEXT("UnregisterEventReceiver:%s"), *NewReceiver.GetObject()->GetName());
}
}
}
TArray<UCurveTable*> UGGA_AbilitySystemGlobals::GetAttributeDefaultsTables() const
{
return GlobalAttributeDefaultsTables;
}
void UGGA_AbilitySystemGlobals::InitAttributeSetDefaults(UAbilitySystemComponent* AbilitySystem, const FGGA_AttributeGroupName& GroupName, int32 Level, bool bInitialInit) const
{
if (GlobalAttributeSetInitter.IsValid())
{
if (FAttributeSetInitter* Initter = GetAttributeSetInitter())
{
if (GroupName.IsValid())
{
Initter->InitAttributeSetDefaults(AbilitySystem, GroupName.GetName(), Level, bInitialInit);
}
}
}
else
{
UE_LOG(LogGGA_AbilitySystem, Warning, TEXT("You don't have any GlobalAttributeSetDefaultsTableNames configured in your AbilitySystemGlobals setting."))
}
}
void UGGA_AbilitySystemGlobals::ApplyAttributeDefault(UAbilitySystemComponent* AbilitySystem, FGameplayAttribute& InAttribute, const FGGA_AttributeGroupName& GroupName, int32 Level) const
{
if (GlobalAttributeSetInitter.IsValid())
{
if (FAttributeSetInitter* Initter = GetAttributeSetInitter())
{
if (GroupName.IsValid())
{
Initter->ApplyAttributeDefault(AbilitySystem, InAttribute, GroupName.GetName(), Level);
}
}
}
else
{
UE_LOG(LogGGA_AbilitySystem, Warning, TEXT("You don't have any GlobalAttributeSetDefaultsTableNames configured in your AbilitySystemGlobals setting."))
}
}
void IGGA_AbilitySystemGlobalsEventReceiver::ReceiveGlobalPreGameplayEffectSpecApply(FGameplayEffectSpec& Spec, UAbilitySystemComponent* AbilitySystemComponent)
{
OnGlobalPreGameplayEffectSpecApply(Spec, AbilitySystemComponent);
FGameplayTagContainer DynamicTags;
Execute_OnGlobalPreGameplayEffectSpecApply_Bp(_getUObject(), Spec, AbilitySystemComponent, DynamicTags);
if (!DynamicTags.IsEmpty())
{
Spec.AppendDynamicAssetTags(DynamicTags);
}
}

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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GGA_GameplayAbilityTargetData_Payload.h"

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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Globals/GGA_GameplayEffectContext.h"
FGameplayEffectContext* FGGA_GameplayEffectContext::Duplicate() const
{
FGGA_GameplayEffectContext* NewContext = new FGGA_GameplayEffectContext();
*NewContext = *this;
if (GetHitResult())
{
// Does a deep copy of the hit result
NewContext->AddHitResult(*GetHitResult(), true);
}
return NewContext;
}
UScriptStruct* FGGA_GameplayEffectContext::GetScriptStruct() const
{
return StaticStruct();
}
//Reference this:https://www.thegames.dev/?p=62
bool FGGA_GameplayEffectContext::NetSerialize(FArchive& Ar, UPackageMap* Map, bool& bOutSuccess)
{
bool bCombinedSuccess = FGameplayEffectContext::NetSerialize(Ar, Map, bOutSuccess);
enum RepFlag
{
REP_ContextPayloads,
REP_MAX
};
uint16 RepBits = 0;
if (Ar.IsSaving())
{
if (Payloads.Num() > 0)
{
RepBits |= 1 << REP_ContextPayloads;
}
}
Ar.SerializeBits(&RepBits, REP_MAX);
if (RepBits & (1 << REP_ContextPayloads))
{
// or also check if Ar.IsSaving || Ar.IsLoading
bCombinedSuccess &= SafeNetSerializeTArray_WithNetSerialize<31>(Ar, Payloads, Map);
}
return bCombinedSuccess;
}
TArray<FInstancedStruct>& FGGA_GameplayEffectContext::GetPayloads()
{
return Payloads;
}
void FGGA_GameplayEffectContext::AddOrOverwriteData(const FInstancedStruct& DataInstance)
{
RemovePayloadByType(DataInstance.GetScriptStruct());
Payloads.Add(DataInstance);
}
const FInstancedStruct* FGGA_GameplayEffectContext::FindPayloadByType(const UScriptStruct* PayloadType) const
{
for (const FInstancedStruct& Payload : Payloads)
{
if (const UScriptStruct* CandidateStruct = Payload.GetScriptStruct())
{
if (CandidateStruct == PayloadType)
{
return &Payload;
}
}
}
return nullptr;
}
FInstancedStruct* FGGA_GameplayEffectContext::FindPayloadByType(const UScriptStruct* PayloadType)
{
for (FInstancedStruct& Payload : Payloads)
{
if (const UScriptStruct* CandidateStruct = Payload.GetScriptStruct())
{
if (CandidateStruct == PayloadType)
{
return &Payload;
}
}
}
return nullptr;
}
FInstancedStruct* FGGA_GameplayEffectContext::FindOrAddPayloadByType(const UScriptStruct* PayloadType)
{
if (FInstancedStruct* ExistingData = FindPayloadByType(PayloadType))
{
return ExistingData;
}
return AddPayloadByType(PayloadType);
}
FInstancedStruct* FGGA_GameplayEffectContext::AddPayloadByType(const UScriptStruct* PayloadType)
{
if (ensure(!FindPayloadByType(PayloadType)))
{
FInstancedStruct Data;
Data.InitializeAs(PayloadType);
AddOrOverwriteData(Data);
return FindPayloadByType(PayloadType);
}
return nullptr;
}
bool FGGA_GameplayEffectContext::RemovePayloadByType(const UScriptStruct* PayloadType)
{
int32 IndexToRemove = -1;
for (int32 i = 0; i < Payloads.Num() && IndexToRemove < 0; ++i)
{
if (const UScriptStruct* CandidateStruct = Payloads[i].GetScriptStruct())
{
if (CandidateStruct == PayloadType)
{
IndexToRemove = i;
break;
}
}
}
if (IndexToRemove >= 0)
{
Payloads.RemoveAt(IndexToRemove);
return true;
}
return false;
}