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不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "GGA_AbilitySystemStructLibrary.h"
bool FGGA_GameplayEffectContainerSpec::HasValidEffects() const
{
return TargetGameplayEffectSpecs.Num() > 0;
}
bool FGGA_GameplayEffectContainerSpec::HasValidTargets() const
{
return TargetData.Num() > 0;
}
void FGGA_GameplayEffectContainerSpec::AddTargets(const TArray<FHitResult>& HitResults, const TArray<AActor*>& TargetActors)
{
for (const FHitResult& HitResult : HitResults)
{
FGameplayAbilityTargetData_SingleTargetHit* NewData = new FGameplayAbilityTargetData_SingleTargetHit(HitResult);
TargetData.Add(NewData);
}
if (TargetActors.Num() > 0)
{
FGameplayAbilityTargetData_ActorArray* NewData = new FGameplayAbilityTargetData_ActorArray();
NewData->TargetActorArray.Append(TargetActors);
TargetData.Add(NewData);
}
}