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不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class GenericGameplayAbilities : ModuleRules
{
public GenericGameplayAbilities(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new[]
{
Path.Combine(ModuleDirectory, "Public"),
Path.Combine(ModuleDirectory, "Public/Globals"),
Path.Combine(ModuleDirectory, "Public/Abilities")
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new[]
{
"Core", "GameplayAbilities", "GameplayTags", "ModularGameplay",
"GameplayTasks", "DeveloperSettings", "EnhancedInput"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new[]
{
"CoreUObject", "NetCore",
"Engine", "EnhancedInput", "TargetingSystem"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}