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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class GenericGameplayAbilities : ModuleRules
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{
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public GenericGameplayAbilities(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new[]
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{
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Path.Combine(ModuleDirectory, "Public"),
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Path.Combine(ModuleDirectory, "Public/Globals"),
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Path.Combine(ModuleDirectory, "Public/Abilities")
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new[]
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{
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"Core", "GameplayAbilities", "GameplayTags", "ModularGameplay",
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"GameplayTasks", "DeveloperSettings", "EnhancedInput"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new[]
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{
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"CoreUObject", "NetCore",
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"Engine", "EnhancedInput", "TargetingSystem"
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// ... add private dependencies that you statically link with here ...
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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