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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GCS_TargetingSourceInterface.generated.h"
/**
* Interface for objects providing targeting system information.
* 为目标系统提供信息的对象的接口。
* @note Used to provide additional targeting data.
* @注意 用于提供额外的目标数据。
*/
UINTERFACE(MinimalAPI, BlueprintType, Blueprintable)
class UGCS_TargetingSourceInterface : public UInterface
{
GENERATED_BODY()
};
/**
* Interface for targeting source objects.
* 目标源对象的接口。
*/
class GENERICCOMBATSYSTEM_API IGCS_TargetingSourceInterface
{
GENERATED_BODY()
public:
/**
* Gets the trace level for dynamic tracing.
* 获取动态追踪的追踪级别。
* @return The trace level. 追踪级别。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
float GetTraceLevel() const;
virtual float GetTraceLevel_Implementation() const = 0;
/**
* Gets the trace direction for targeting.
* 获取目标的追踪方向。
* @param OutDirection The trace direction (output). 追踪方向(输出)。
* @return True if a direction is provided. 如果提供方向返回true。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
bool GetTraceDirection(FVector& OutDirection) const;
virtual bool GetTraceDirection_Implementation(FVector& OutDirection) const = 0;
/**
* Gets the swept trace rotation for capsule or box traces.
* 获取胶囊或盒体追踪的旋转。
* @param OutRotation The rotation (output). 旋转(输出)。
* @return True if a rotation is provided. 如果提供旋转返回true。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "GCS|Trace")
bool GetSweptTraceRotation(FRotator& OutRotation) const;
virtual bool GetSweptTraceRotation_Implementation(FRotator& OutRotation) const = 0;
/**
* Gets the shape component for trace properties.
* 获取追踪属性的形状组件。
* @param OutShape The shape component (output). 形状组件(输出)。
* @return True if a shape component is provided. 如果提供形状组件返回true。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
bool GetTraceShape(UShapeComponent*& OutShape) const;
virtual bool GetTraceShape_Implementation(UShapeComponent*& OutShape) const = 0;
/**
* Gets additional actors to ignore during tracing.
* 获取追踪期间忽略的额外Actor。
* @return Array of actors to ignore. 忽略的Actor数组。
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
TArray<AActor*> GetAdditionalActorsToIgnore() const;
virtual TArray<AActor*> GetAdditionalActorsToIgnore_Implementation() const = 0;
};