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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GCS_TargetingSourceInterface.generated.h"
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/**
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* Interface for objects providing targeting system information.
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* 为目标系统提供信息的对象的接口。
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* @note Used to provide additional targeting data.
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* @注意 用于提供额外的目标数据。
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*/
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UINTERFACE(MinimalAPI, BlueprintType, Blueprintable)
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class UGCS_TargetingSourceInterface : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* Interface for targeting source objects.
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* 目标源对象的接口。
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*/
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class GENERICCOMBATSYSTEM_API IGCS_TargetingSourceInterface
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{
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GENERATED_BODY()
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public:
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/**
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* Gets the trace level for dynamic tracing.
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* 获取动态追踪的追踪级别。
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* @return The trace level. 追踪级别。
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
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float GetTraceLevel() const;
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virtual float GetTraceLevel_Implementation() const = 0;
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/**
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* Gets the trace direction for targeting.
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* 获取目标的追踪方向。
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* @param OutDirection The trace direction (output). 追踪方向(输出)。
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* @return True if a direction is provided. 如果提供方向返回true。
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
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bool GetTraceDirection(FVector& OutDirection) const;
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virtual bool GetTraceDirection_Implementation(FVector& OutDirection) const = 0;
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/**
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* Gets the swept trace rotation for capsule or box traces.
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* 获取胶囊或盒体追踪的旋转。
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* @param OutRotation The rotation (output). 旋转(输出)。
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* @return True if a rotation is provided. 如果提供旋转返回true。
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "GCS|Trace")
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bool GetSweptTraceRotation(FRotator& OutRotation) const;
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virtual bool GetSweptTraceRotation_Implementation(FRotator& OutRotation) const = 0;
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/**
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* Gets the shape component for trace properties.
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* 获取追踪属性的形状组件。
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* @param OutShape The shape component (output). 形状组件(输出)。
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* @return True if a shape component is provided. 如果提供形状组件返回true。
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
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bool GetTraceShape(UShapeComponent*& OutShape) const;
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virtual bool GetTraceShape_Implementation(UShapeComponent*& OutShape) const = 0;
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/**
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* Gets additional actors to ignore during tracing.
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* 获取追踪期间忽略的额外Actor。
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* @return Array of actors to ignore. 忽略的Actor数组。
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category="GCS|Trace")
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TArray<AActor*> GetAdditionalActorsToIgnore() const;
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virtual TArray<AActor*> GetAdditionalActorsToIgnore_Implementation() const = 0;
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};
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