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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotifyState.h"
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#include "GCS_ANS_AttackTrace.generated.h"
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class UGCS_AttackRequest_Melee;
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/**
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* Animation notify state for melee attack tracing.
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* 近战攻击追踪的动画通知状态。
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*/
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UCLASS(BlueprintType, Blueprintable, HideDropdown)
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class GENERICCOMBATSYSTEM_API UGCS_ANS_AttackTrace : public UAnimNotifyState
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{
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GENERATED_BODY()
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protected:
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/**
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* Default constructor.
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* 默认构造函数。
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*/
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UGCS_ANS_AttackTrace(const FObjectInitializer& ObjectInitializer);
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/**
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* Called after properties are initialized.
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* 属性初始化后调用。
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*/
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virtual void PostInitProperties() override;
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/**
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* The melee attack request instance.
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* 近战攻击请求实例。
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*/
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Instanced, Category=Parameters)
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TObjectPtr<UGCS_AttackRequest_Melee> AttackRequest;
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#if WITH_EDITORONLY_DATA
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/**
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* Called before saving to validate data.
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* 保存前调用以验证数据。
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*/
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virtual void PreSave(FObjectPreSaveContext SaveContext) override;
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#endif
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};
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