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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "GCS_ActorOwnedObject.generated.h"
/**
* Base class for objects owned by an actor.
* 演员拥有的对象的基类。
*/
UCLASS(NotBlueprintable, Abstract)
class GENERICCOMBATSYSTEM_API UGCS_ActorOwnedObject : public UObject
{
GENERATED_BODY()
public:
/**
* Gets the world context for the object.
* 获取对象的世界上下文。
* @return The world context. 世界上下文。
*/
virtual UWorld* GetWorld() const override;
};