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不明不惑
2026-03-03 01:23:02 +08:00
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
#include "Bullet/GCS_BulletSubsystem.h"
#include "GCS_LogChannels.h"
#include "Bullet/GCS_BulletInstance.h"
#include "Engine/World.h"
#include "Kismet/KismetMathLibrary.h"
UGCS_BulletSubsystem* UGCS_BulletSubsystem::Get(const UWorld* World)
{
if (IsValid(World))
{
return World->GetSubsystem<UGCS_BulletSubsystem>();
}
return nullptr;
}
TArray<AGCS_BulletInstance*> UGCS_BulletSubsystem::SpawnBullets(const FGCS_BulletSpawnParameters& SpawnParameters)
{
TArray<AGCS_BulletInstance*> RetInstances{};
FGCS_BulletDefinition Definition;
if (SpawnParameters.DefinitionHandle.IsNull() || !LoadBulletDefinition(SpawnParameters.DefinitionHandle, Definition))
{
return RetInstances;
}
RetInstances = GetOrCreateBulletInstances(SpawnParameters, Definition);
for (int i = 0; i < RetInstances.Num(); ++i)
{
AGCS_BulletInstance* Instance = RetInstances[i];
Instance->bServerInitiated = GetWorld()->GetNetMode() < NM_Client;
Instance->bIsLocalPredicting = SpawnParameters.bIsLocalPredicting;
if (SpawnParameters.OverrideBulletIds.IsValidIndex(i))
{
Instance->SetBulletId(SpawnParameters.OverrideBulletIds[i]);
}
else
{
Instance->SetBulletId(FGuid::NewGuid());
}
if (SpawnParameters.ParentId.IsValid() && BulletInstances.Contains(SpawnParameters.ParentId))
{
Instance->SetParentBulletId(SpawnParameters.ParentId);
// if (AGCS_BulletInstance* ParentBulletInstance = BulletInstances[SpawnParameters.ParentId])
// {
// if (ParentBulletInstance->Definition.bUseSharedHitList)
// {
// Instance->HitActors = ParentBulletInstance->HitActors;
// }
// }
}
if (SpawnParameters.Request)
{
Instance->Request = SpawnParameters.Request;
}
if (SpawnParameters.Owner)
{
Instance->SetOwner(SpawnParameters.Owner);
}
Instance->SetDefinitionHandle(SpawnParameters.DefinitionHandle);
BulletInstances.Emplace(Instance->BulletId, Instance);
}
for (int i = 0; i < RetInstances.Num(); ++i)
{
FRotator RotationAdjustment(Definition.LaunchElevationAngle, Definition.LaunchAngle + Definition.LaunchAngleInterval * i, 0);
// Start with the spawn transform
// FTransform ModifiedTransform = SpawnParameters.SpawnTransform;
// Compose the rotations: apply adjustment relative to original rotation
// FRotator FinalRotation = UKismetMathLibrary::ComposeRotators(ModifiedTransform.Rotator(), RotationAdjustment);
// ModifiedTransform.SetRotation(FinalRotation.Quaternion());
RetInstances[i]->SetActorTransform(FTransform(RotationAdjustment, FVector::ZeroVector) * SpawnParameters.SpawnTransform, false, nullptr, ETeleportType::ResetPhysics);
}
//batch beginplay.
for (AGCS_BulletInstance* Instance : RetInstances)
{
Instance->OnBulletBeginPlay();
}
return RetInstances;
}
TArray<FGuid> UGCS_BulletSubsystem::GetIdsFromBullets(TArray<AGCS_BulletInstance*> Instances)
{
TArray<FGuid> Ids;
for (AGCS_BulletInstance* BulletInstance : Instances)
{
Ids.Add(BulletInstance->BulletId);
}
return Ids;
}
TArray<AGCS_BulletInstance*> UGCS_BulletSubsystem::GetOrCreateBulletInstances(const FGCS_BulletSpawnParameters& SpawnParameters, const FGCS_BulletDefinition& Definition)
{
TArray<AGCS_BulletInstance*> OutInstances;
static int32 MaxAllowedLoops = 30;
int32 Counter = 0;
while (OutInstances.Num() < Definition.BulletCount)
{
if (AGCS_BulletInstance* Instance = TakeBulletFromPool(Definition.BulletActorClass.LoadSynchronous()))
{
OutInstances.Add(Instance);
}
else if (AGCS_BulletInstance* Instance2 = CreateBulletInstance(SpawnParameters, Definition))
{
OutInstances.Add(Instance2);
}
Counter++;
if (Counter >= MaxAllowedLoops)
{
UE_LOG(LogGCS, Warning, TEXT("BulletSubsystem reach max allowed bullet spawn loops(%d)."), MaxAllowedLoops);
break;
}
}
return OutInstances;
}
AGCS_BulletInstance* UGCS_BulletSubsystem::TakeBulletFromPool(TSubclassOf<AGCS_BulletInstance> BulletClass)
{
int32 Found = INDEX_NONE;
for (int i = 0; i < BulletPools.Num(); i++)
{
if (BulletPools[i].GetClass() == BulletClass)
{
Found = i;
break;
}
}
if (Found != INDEX_NONE)
{
AGCS_BulletInstance* FoundInstance = BulletPools[Found];
UE_LOG(LogGCS, Verbose, TEXT("Taking bullet(%s) from pool."), *BulletClass->GetName());
BulletPools.RemoveAtSwap(Found);
return FoundInstance;
}
return nullptr;
}
void UGCS_BulletSubsystem::DestroyBullet(FGuid BulletId)
{
if (BulletInstances.Contains(BulletId))
{
AGCS_BulletInstance* BulletToRemove = BulletInstances[BulletId];
BulletToRemove->SetDefinitionHandle(FDataTableRowHandle());
BulletToRemove->SetOwner(nullptr);
BulletInstances.Remove(BulletId);
BulletPools.Add(BulletToRemove);
UE_LOG(LogGCS, Verbose, TEXT("Return bullet(%s) back to pool."), *BulletToRemove->GetClass()->GetName());
}
}
AGCS_BulletInstance* UGCS_BulletSubsystem::CreateBulletInstance(const FGCS_BulletSpawnParameters& SpawnParameters, const FGCS_BulletDefinition& Definition)
{
if (Definition.BulletActorClass.IsNull())
{
UE_LOG(LogGCS, Error, TEXT("Failed to create bullet instance for definition(%s),missing BulletActorClass!!!"), *SpawnParameters.DefinitionHandle.ToDebugString());
return nullptr;
}
UClass* BulletClass = Definition.BulletActorClass.LoadSynchronous();
check(BulletClass);
FActorSpawnParameters ActorSpawnParameters;
ActorSpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
AGCS_BulletInstance* NewInstance = GetWorld()->SpawnActor<AGCS_BulletInstance>(BulletClass, FTransform::Identity, ActorSpawnParameters);
if (NewInstance)
{
UE_LOG(LogGCS, Verbose, TEXT("Create new bullet instance for class(%s)"), *BulletClass->GetName());
return NewInstance;
}
UE_LOG(LogGCS, Error, TEXT("Failed to create new bullet instance for class(%s)"), *BulletClass->GetName());
return nullptr;
}
bool UGCS_BulletSubsystem::LoadBulletDefinition(const FDataTableRowHandle& Handle, FGCS_BulletDefinition& OutDefinition)
{
if (FGCS_BulletDefinition* Definition = Handle.GetRow<FGCS_BulletDefinition>(TEXT("LoadBulletDefinition")))
{
OutDefinition = *Definition;
return true;
}
return false;
}