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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "Bullet/GCS_BulletSubsystem.h"
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#include "GCS_LogChannels.h"
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#include "Bullet/GCS_BulletInstance.h"
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#include "Engine/World.h"
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#include "Kismet/KismetMathLibrary.h"
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UGCS_BulletSubsystem* UGCS_BulletSubsystem::Get(const UWorld* World)
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{
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if (IsValid(World))
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{
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return World->GetSubsystem<UGCS_BulletSubsystem>();
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}
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return nullptr;
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}
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TArray<AGCS_BulletInstance*> UGCS_BulletSubsystem::SpawnBullets(const FGCS_BulletSpawnParameters& SpawnParameters)
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{
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TArray<AGCS_BulletInstance*> RetInstances{};
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FGCS_BulletDefinition Definition;
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if (SpawnParameters.DefinitionHandle.IsNull() || !LoadBulletDefinition(SpawnParameters.DefinitionHandle, Definition))
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{
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return RetInstances;
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}
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RetInstances = GetOrCreateBulletInstances(SpawnParameters, Definition);
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for (int i = 0; i < RetInstances.Num(); ++i)
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{
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AGCS_BulletInstance* Instance = RetInstances[i];
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Instance->bServerInitiated = GetWorld()->GetNetMode() < NM_Client;
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Instance->bIsLocalPredicting = SpawnParameters.bIsLocalPredicting;
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if (SpawnParameters.OverrideBulletIds.IsValidIndex(i))
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{
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Instance->SetBulletId(SpawnParameters.OverrideBulletIds[i]);
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}
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else
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{
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Instance->SetBulletId(FGuid::NewGuid());
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}
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if (SpawnParameters.ParentId.IsValid() && BulletInstances.Contains(SpawnParameters.ParentId))
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{
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Instance->SetParentBulletId(SpawnParameters.ParentId);
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// if (AGCS_BulletInstance* ParentBulletInstance = BulletInstances[SpawnParameters.ParentId])
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// {
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// if (ParentBulletInstance->Definition.bUseSharedHitList)
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// {
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// Instance->HitActors = ParentBulletInstance->HitActors;
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// }
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// }
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}
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if (SpawnParameters.Request)
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{
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Instance->Request = SpawnParameters.Request;
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}
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if (SpawnParameters.Owner)
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{
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Instance->SetOwner(SpawnParameters.Owner);
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}
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Instance->SetDefinitionHandle(SpawnParameters.DefinitionHandle);
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BulletInstances.Emplace(Instance->BulletId, Instance);
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}
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for (int i = 0; i < RetInstances.Num(); ++i)
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{
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FRotator RotationAdjustment(Definition.LaunchElevationAngle, Definition.LaunchAngle + Definition.LaunchAngleInterval * i, 0);
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// Start with the spawn transform
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// FTransform ModifiedTransform = SpawnParameters.SpawnTransform;
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// Compose the rotations: apply adjustment relative to original rotation
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// FRotator FinalRotation = UKismetMathLibrary::ComposeRotators(ModifiedTransform.Rotator(), RotationAdjustment);
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// ModifiedTransform.SetRotation(FinalRotation.Quaternion());
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RetInstances[i]->SetActorTransform(FTransform(RotationAdjustment, FVector::ZeroVector) * SpawnParameters.SpawnTransform, false, nullptr, ETeleportType::ResetPhysics);
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}
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//batch beginplay.
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for (AGCS_BulletInstance* Instance : RetInstances)
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{
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Instance->OnBulletBeginPlay();
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}
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return RetInstances;
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}
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TArray<FGuid> UGCS_BulletSubsystem::GetIdsFromBullets(TArray<AGCS_BulletInstance*> Instances)
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{
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TArray<FGuid> Ids;
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for (AGCS_BulletInstance* BulletInstance : Instances)
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{
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Ids.Add(BulletInstance->BulletId);
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}
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return Ids;
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}
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TArray<AGCS_BulletInstance*> UGCS_BulletSubsystem::GetOrCreateBulletInstances(const FGCS_BulletSpawnParameters& SpawnParameters, const FGCS_BulletDefinition& Definition)
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{
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TArray<AGCS_BulletInstance*> OutInstances;
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static int32 MaxAllowedLoops = 30;
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int32 Counter = 0;
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while (OutInstances.Num() < Definition.BulletCount)
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{
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if (AGCS_BulletInstance* Instance = TakeBulletFromPool(Definition.BulletActorClass.LoadSynchronous()))
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{
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OutInstances.Add(Instance);
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}
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else if (AGCS_BulletInstance* Instance2 = CreateBulletInstance(SpawnParameters, Definition))
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{
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OutInstances.Add(Instance2);
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}
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Counter++;
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if (Counter >= MaxAllowedLoops)
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{
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UE_LOG(LogGCS, Warning, TEXT("BulletSubsystem reach max allowed bullet spawn loops(%d)."), MaxAllowedLoops);
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break;
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}
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}
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return OutInstances;
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}
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AGCS_BulletInstance* UGCS_BulletSubsystem::TakeBulletFromPool(TSubclassOf<AGCS_BulletInstance> BulletClass)
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{
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int32 Found = INDEX_NONE;
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for (int i = 0; i < BulletPools.Num(); i++)
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{
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if (BulletPools[i].GetClass() == BulletClass)
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{
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Found = i;
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break;
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}
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}
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if (Found != INDEX_NONE)
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{
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AGCS_BulletInstance* FoundInstance = BulletPools[Found];
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UE_LOG(LogGCS, Verbose, TEXT("Taking bullet(%s) from pool."), *BulletClass->GetName());
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BulletPools.RemoveAtSwap(Found);
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return FoundInstance;
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}
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return nullptr;
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}
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void UGCS_BulletSubsystem::DestroyBullet(FGuid BulletId)
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{
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if (BulletInstances.Contains(BulletId))
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{
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AGCS_BulletInstance* BulletToRemove = BulletInstances[BulletId];
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BulletToRemove->SetDefinitionHandle(FDataTableRowHandle());
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BulletToRemove->SetOwner(nullptr);
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BulletInstances.Remove(BulletId);
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BulletPools.Add(BulletToRemove);
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UE_LOG(LogGCS, Verbose, TEXT("Return bullet(%s) back to pool."), *BulletToRemove->GetClass()->GetName());
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}
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}
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AGCS_BulletInstance* UGCS_BulletSubsystem::CreateBulletInstance(const FGCS_BulletSpawnParameters& SpawnParameters, const FGCS_BulletDefinition& Definition)
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{
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if (Definition.BulletActorClass.IsNull())
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{
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UE_LOG(LogGCS, Error, TEXT("Failed to create bullet instance for definition(%s),missing BulletActorClass!!!"), *SpawnParameters.DefinitionHandle.ToDebugString());
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return nullptr;
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}
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UClass* BulletClass = Definition.BulletActorClass.LoadSynchronous();
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check(BulletClass);
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FActorSpawnParameters ActorSpawnParameters;
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ActorSpawnParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
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AGCS_BulletInstance* NewInstance = GetWorld()->SpawnActor<AGCS_BulletInstance>(BulletClass, FTransform::Identity, ActorSpawnParameters);
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if (NewInstance)
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{
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UE_LOG(LogGCS, Verbose, TEXT("Create new bullet instance for class(%s)"), *BulletClass->GetName());
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return NewInstance;
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}
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UE_LOG(LogGCS, Error, TEXT("Failed to create new bullet instance for class(%s)"), *BulletClass->GetName());
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return nullptr;
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}
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bool UGCS_BulletSubsystem::LoadBulletDefinition(const FDataTableRowHandle& Handle, FGCS_BulletDefinition& OutDefinition)
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{
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if (FGCS_BulletDefinition* Definition = Handle.GetRow<FGCS_BulletDefinition>(TEXT("LoadBulletDefinition")))
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{
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OutDefinition = *Definition;
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return true;
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}
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return false;
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}
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