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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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#include "Bullet/GCS_BulletStructLibrary.h"
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#include "CombatFlow/GCS_AttackRequest.h"
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FString FGCS_BulletSpawnParameters::ToDebugString() const
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{
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return FString::Format(TEXT("Owner:{0} DefinitionHandle:{1}"), {Owner ? Owner->GetName() : "Null", DefinitionHandle.ToDebugString()});
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}
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