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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class GenericCombatSystem : ModuleRules
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{
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public GenericCombatSystem(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new[]
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{
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Path.Combine(ModuleDirectory, "Public/AbilitySystem"),
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new[]
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{
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Path.Combine(ModuleDirectory, "Public/AbilitySystem"),
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// ... add public include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"GameplayTags",
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"GameplayTasks",
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"GameplayAbilities",
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"GenericGameplayAbilities",
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"GenericGameplayAttributes",
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"ModularGameplay",
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"TargetingSystem"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"NetCore",
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"Engine",
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"Niagara",
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"AIModule",
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"StateTreeModule",
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"DeveloperSettings"
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}
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);
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}
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}
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