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不明不惑
2026-03-03 01:23:02 +08:00
commit 3e434877e8
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// Copyright 2025 https://yuewu.dev/en All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class GenericCombatSystem : ModuleRules
{
public GenericCombatSystem(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new[]
{
Path.Combine(ModuleDirectory, "Public/AbilitySystem"),
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new[]
{
Path.Combine(ModuleDirectory, "Public/AbilitySystem"),
// ... add public include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GameplayTags",
"GameplayTasks",
"GameplayAbilities",
"GenericGameplayAbilities",
"GenericGameplayAttributes",
"ModularGameplay",
"TargetingSystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"NetCore",
"Engine",
"Niagara",
"AIModule",
"StateTreeModule",
"DeveloperSettings"
}
);
}
}