Apply class attribute allocations
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@@ -11,3 +11,11 @@ bApplyPlayerClassMeshToAI=False
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Caster"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Assassin"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Berserker"),PlayerMesh=None)
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!CoreAttributeAllocations=ClearArray
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Saber"),Strength=12,Dexterity=10,Vitality=12,Intelligence=8,Spirit=8,Perception=10)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Lancer"),Strength=10,Dexterity=13,Vitality=10,Intelligence=7,Spirit=8,Perception=12)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Archer"),Strength=8,Dexterity=12,Vitality=8,Intelligence=8,Spirit=10,Perception=14)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Rider"),Strength=10,Dexterity=11,Vitality=11,Intelligence=8,Spirit=10,Perception=10)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Caster"),Strength=5,Dexterity=7,Vitality=8,Intelligence=16,Spirit=15,Perception=9)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Assassin"),Strength=7,Dexterity=15,Vitality=7,Intelligence=8,Spirit=8,Perception=15)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Berserker"),Strength=16,Dexterity=8,Vitality=15,Intelligence=4,Spirit=5,Perception=12)
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