Add class-specific retargeter config
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@@ -4,13 +4,13 @@ DefaultAIClassTag=(TagName="Class.Saber")
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bApplyPlayerClassMeshToPlayers=True
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bApplyPlayerClassMeshToAI=False
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!PlayerClassMeshes=ClearArray
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Lancer"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Archer"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Rider"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Caster"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Assassin"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Berserker"),PlayerMesh=None)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Saber"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Lancer"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Archer"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Rider"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Caster"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Assassin"),PlayerMesh=None,PlayerRetargeter=)
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+PlayerClassMeshes=(ClassTag=(TagName="Class.Berserker"),PlayerMesh=None,PlayerRetargeter=)
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!CoreAttributeAllocations=ClearArray
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Saber"),Strength=12,Dexterity=10,Vitality=12,Intelligence=8,Spirit=8,Perception=10)
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+CoreAttributeAllocations=(ClassTag=(TagName="Class.Lancer"),Strength=10,Dexterity=13,Vitality=10,Intelligence=7,Spirit=8,Perception=12)
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