添加蓝图资产
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@@ -1,6 +1,6 @@
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[/Script/PHY.PHYAnimationSettings]
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[/Script/PHY.PHYAnimationSettings]
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DefaultSourceLocomotionMesh=None
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DefaultSourceLocomotionMesh="/Game/AGame/Character/SKM_Manny_Invis.SKM_Manny_Invis"
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DefaultSourceAnimClass=None
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DefaultSourceAnimClass="/Game/SmoothLocomotionSystem/SLS_UE5/Blueprints/AnimBP/ABP_UE5_Main.ABP_UE5_Main_C"
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DefaultDisplayAnimClass=None
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DefaultDisplayAnimClass=None
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DefaultIKRetargeter=
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DefaultIKRetargeter=
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bHideSourceMeshInGame=False
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bHideSourceMeshInGame=False
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Content/AGame/Character/Player/BP_PlayerBase.uasset
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Content/AGame/Character/Player/BP_PlayerBase.uasset
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Content/AGame/Character/SKM_Manny_Invis.uasset
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Content/AGame/Character/SKM_Manny_Invis.uasset
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Content/AGame/Input/Action/Movement/IA_PHY_Look.uasset
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Content/AGame/Input/Action/Movement/IA_PHY_Look.uasset
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Content/AGame/Input/Action/Movement/IA_PHY_Move.uasset
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Content/AGame/Input/Action/Movement/IA_PHY_Move.uasset
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Content/AGame/Input/ICS_Default.uasset
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Content/AGame/Input/ICS_Default.uasset
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Content/AGame/Input/IC_Default.uasset
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Content/AGame/Input/IC_Default.uasset
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Content/AGame/Input/IMC_Default.uasset
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Content/AGame/Input/IMC_Default.uasset
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@@ -16,7 +16,7 @@ class PHY_API APHYPlayerCameraManager : public AUGC_PlayerCameraManager
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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protected:
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public:
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/** @brief 返回玩家视角输入。 */
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/** @brief 返回玩家视角输入。 */
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virtual FRotator GetRotationInput_Implementation() const override;
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virtual FRotator GetRotationInput_Implementation() const override;
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