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								Source/JHEditor.Target.cs
									
									
									
									
									
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								Source/JHEditor.Target.cs
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class JHEditorTarget : TargetRules
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{
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	public JHEditorTarget( TargetInfo Target) : base(Target)
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	{
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		Type = TargetType.Editor;
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		DefaultBuildSettings = BuildSettingsVersion.V5;
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		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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		ExtraModuleNames.Add("JH");
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	}
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}
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