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										15
									
								
								Source/JH.Target.cs
									
									
									
									
									
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										15
									
								
								Source/JH.Target.cs
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class JHTarget : TargetRules
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{
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	public JHTarget(TargetInfo Target) : base(Target)
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	{
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		Type = TargetType.Game;
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		DefaultBuildSettings = BuildSettingsVersion.V5;
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		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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		ExtraModuleNames.Add("JH");
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	}
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}
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										23
									
								
								Source/JH/JH.Build.cs
									
									
									
									
									
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										23
									
								
								Source/JH/JH.Build.cs
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class JH : ModuleRules
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{
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	public JH(ReadOnlyTargetRules Target) : base(Target)
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	{
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		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
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		PrivateDependencyModuleNames.AddRange(new string[] {  });
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		// Uncomment if you are using Slate UI
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		// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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		// Uncomment if you are using online features
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		// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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		// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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	}
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}
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										6
									
								
								Source/JH/JH.cpp
									
									
									
									
									
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										6
									
								
								Source/JH/JH.cpp
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "JH.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, JH, "JH" );
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										6
									
								
								Source/JH/JH.h
									
									
									
									
									
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										6
									
								
								Source/JH/JH.h
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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										15
									
								
								Source/JHEditor.Target.cs
									
									
									
									
									
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										15
									
								
								Source/JHEditor.Target.cs
									
									
									
									
									
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class JHEditorTarget : TargetRules
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{
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	public JHEditorTarget( TargetInfo Target) : base(Target)
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	{
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		Type = TargetType.Editor;
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		DefaultBuildSettings = BuildSettingsVersion.V5;
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		IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
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		ExtraModuleNames.Add("JH");
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	}
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}
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